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Good Practice from the Network: The Urban Hackathon Let's Hack Chalon!

12 January 2018

The Intermediate 2nd Chance Good Practice Compilation n.2  includes the Good Practices presented by our partners on interesting TOOLS TO GENERATE POTENTIAL USES AND ACTIVITIES TO ATTRACT USERS in their cities. One of the Good Practice presented in the 2nd Chance Network has been the Urban Hacking "Let's Hack Chalons" in the framework of the event Reinventer Chalons.

The "hackathon" (from hacking + marathon) is an event of 24 hours during which students/experts from diverse and complementary areas meet in teams and collaborate with the goal of [re] inventing specific urban areas. The aim of the event is to enable collaborative, 'creative' and visionary projects to emerge in a very short time. The participants are students of urban planning, design, landscape, architecture, engineering, business school, arts in the broadest sense. 

Traditionally a Hackathon starts with the presentation of the program, the concerned subject and the expected results. After this, the participants have 24 hours to develop a proposal (project idea). At the end of the Hackathon the participants present the results and a jury evaluates the works by rewarding the winner.
In the case of the hackathon de Chalons the municipality opened a call to students, who were invited to participate to the “Hack Chalons” with the aim of [re] inventing the city centre. The municipality offered a space where the hackathon took place and the necessary equipment for the design (computers, papers, colours, etc…), food and drinks were provided. The students, in teams of five, had 24 hours to re-design projects to reveal the potential of re-enchantment of the city centre. Afterwards, the projects were shown to the public through an exhibition, uploaded on a webpage and disseminated through social networks. The projects, produced during the hackathon, become part of a public survey: “vote for the best idea”.


The hackathon should be implemented in a very short time (max 2 days). The students/experts have to be provided with all necessary tools for the design and for staying in the place for the whole time of the hackathon. The hackathon should be advertised within the students’/experts circuits and also to the general public. The results should be disseminated to the general public.



Further information / examples in the web